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Metal Concrete Glass
SUB DIVISION
This collection was based around brutalist sculptures. I created these 3D environments as shoot locations and shot each look on a timer.
With heavy photoshop processes and lightroom correcting you see the final product below.
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All items, graphics, looks, 3D objects, photos, edits, sound were my responsibility. The entire experience has been designed and a move towards breaking the boundaries between how we present ideas and what is possible in the real world, and leaning into a new technological age.
Sculpture Intro Video
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Graphics
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Product Shots
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Look Book
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Elements from each sculpture have been put together to create a concept case for the look book:





















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