Metal Concrete Glass
SUB DIVISION

This collection was based around brutalist sculptures. I created these 3D environments as shoot locations and shot each look on a timer.

With heavy photoshop processes and lightroom correcting you see the final product below.

All items, graphics, looks, 3D objects, photos, edits, sound were my responsibility. The entire experience has been designed and a move towards breaking the boundaries between how we present ideas and what is possible in the real world, and leaning into a new technological age.

Sculpture Intro Video
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Graphics
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Product Shots
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Look Book
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Elements from each sculpture have been put together to create a concept case for the look book: